When making an arbitrary list of your ten favourite games of the year, it's always difficult to choose which game is places where, let alone what makes that list to begin with. Even though I have my personal top ten, there are always those titles who just barely missed the mark. Hence, why I feel the need to give them honorable mentions. In some respects, the following games can be interchanged with numbers ten and nine respectively. They are both fantastic titles, but there were just a few things that the other games did better. But just by a tad; I can't stress that enough. Here are my honorable mentions of 2012.
I’ll just get this out of the way. I love the Dance
Central games. The first installment in the franchise is the reason I own a
Kinect, while DC1 and 2 have both taken a spot in my top personal top 10 games
for the past two years. With Dance
Central 3, it’s more of the same, but the same is still great.
This year, developers Harmonix have added a slew
of different features that help make the game feel fresh. The one thing that
stuck out to me the most was the inclusion of a story mode. I know, the idea of
a dancing game having a story mode sounds pretty ridiculous. However, considering
that it revolves around traveling through time to prevent dance crimes, I think
the Boston-based developed already knew that. The story is light hearted and
provided me with some laughs.
Other than that, the dancing is still superb. I
personally find the game’s setlist to be the best one yet, and the routines
that accompany them are fun to play. I also appreciated the inclusion of an
unlockable progression bar. Sure it’s a concept that almost every game
incorporates now, but I feel that it works well in Dance Central 3. I mean, who
can resist just one more song, when you know you’ll unlock something right
after?
The original Playstation 2 release of Persona 4
holds a special place in my heart. It was the first Persona game I had ever
played, and what an introduction to the Shin Megami Tensei franchise as a
whole. To date, I have only completed the game once. In that one playthrough I
had invested over one hundred hours just interacting with the characters the
game presented, and grinding away inside its dungeons. I absolutely loved every
moment of the game. The battle system was fun, and I didn’t mind dedicating
hours to one dungeon, just killing everything I could find until I was seven
levels above its boss encounter. It was the characters however that made me
fall in love with this world. Watching the relationships between each one of
them unfold was definitely something special. These interactions were well
written and charming. Once the adventure was all said and done, it was weird
saying goodbye to something I had spent so long with.
I had to mention that because when I found out
that Atlus was releasing a fighting game that further explored the world of
Persona 4, my heart instantly jumped. I then found out that fighting game
masters Arc System Works was developing the title and it began to sound like
the perfect package. I’m not a great fighting game player, but I did love how
the game actually played. The sprite based character models looked gorgeous
during battles, and the whole thing moved at a smooth yet frantic fashion. I
appreciated the use of a universal auto combo, which allowed for players to
pull off a spectacular combo with the mash one a button. Sure it was like
activating baby mode, but it did make me feel good considering I become
dumbfounded when it comes to actually doing fighting game combos for real.
While the fighting mechanics led to some very fun
times brawling it out with my friends, it was Persona 4 Arena’s story mode that
had me most excited. As mentioned earlier, it further explored the Persona 4
world, while intertwining it with a few members from Persona 3; another title
that I had invested myself in when its Playstation Portable counterpart came
out two years ago. The story was presented in a visual novel format, with the
occasional in game fight to break up the walls of text.
It’s funny that I mentioned the PSP re-release of
Persona 3, as it’s partly the reason why Persona 4 Arena isn’t cracking my
personal Top 10. Persona 3 Portable (P3P) took everything I loved about P4, the story telling, the character interaction, the hours of grinding, and
condensed it into a form where I could take it on the go. During moments of down time, I found
myself grinding it out in a dungeon, or advancing a character’s “social link”
relationship. The fact that I could bring this game with me where ever I went suddenly
made the idea of playing through such a massive game so much easier to swallow.
Then came Persona 4 Arena, where I was forced to
read through its story mode in front of my TV. Maybe it’s
something I could have done two or three years ago, but the idea of just
reading text on a screen for hours on end was something that just wasn’t
clicking with me. If Persona 4 Arena’s story had been presented to me on a
portable device, something I could read when I was on the bus or on my work
break, it would be something I would have appreciated much more. Instead, it
was a story that I couldn’t bring myself to finish, which is a shame
considering that I loved Persona 4’s previous carnation to death.
Regardless, Persona 4 Arena is a solid package,
which provided me with hours of fighting game fun. The main story mode portion
that I did read through was great, and seeing some of my favourite characters
of all time return was definitely moving.
It’s too bad that I couldn’t experience it in a
different fashion.
Hall of Fame:
2010's Honorable Mentions:
Risk Factions, Pacman Championship Edition DX, Persona 3 Portable
Hall of Fame:
2010's Honorable Mentions:
Risk Factions, Pacman Championship Edition DX, Persona 3 Portable
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